World in Conflict

World in Conflict
Cover art (Windows version)
Developer(s)Massive Entertainment
Publisher(s)Vivendi Games[a]
Designer(s)Magnus Jansén
EngineMassTech Game Engine[1] utilising Havok physics
Platform(s)Microsoft Windows
Release
  • NA: September 18, 2007
  • AU: September 20, 2007
  • EU: September 21, 2007
Genre(s)Real-time tactics, real-time strategy[2]
Mode(s)Single-player, multiplayer

World in Conflict is a 2007 real-time tactics video game developed by the Swedish video game company Massive Entertainment and published by Vivendi Games for Microsoft Windows. The game was released in September 2007, receiving generally favorable reviews and several awards.[3][4][5][6][7] The game is considered by some to be the spiritual successor of Ground Control, another game by Massive Entertainment,[8] and is generally conceived by its designers to be a real-time tactics game, despite being marketed as a RTS game.[9]

The game's setting and story takes place in an alternate 1989, in which an impending economic collapse and the failure to achieve aid diplomatically from the West, leads the Soviet Union to invade Western Europe, triggering World War III. The single-player story sees players assume the role of a United States Army officer who takes command of battalions of US and NATO forces; the main bulk of their operations focus on combating a surprise invasion of the United States from Seattle, Washington, as well as operations in Southern France, Russia, and New York.[10]

A March 2009 expansion pack, World in Conflict: Soviet Assault, added additional content, including additional campaign missions in which players assume the role of a Soviet military officer who commands Soviet forces in Europe, Russia and the US state of Washington.[9][11][12]

The game offers multiplayer functionality, supporting up to 16 players online or over LAN. In December 2015, Ubisoft shut down the official Massgate servers that supported multiplayer functions,[13] though the player community restored these functions in 2016, through an unaffiliated version of Massgate.[14] Ubisoft revived multiplayer through published open-source Massgate in 2017.[15][16][17][18]


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  1. ^ "3D Engine: MassTech". MobyGames. Archived from the original on 2009-03-17. Retrieved 2009-08-27.
  2. ^ McWhertor, Michael (November 10, 2008). "Ubisoft Buys Massive, World In Conflict". Kotaku. Archived from the original on 2009-01-24. Retrieved 2009-04-28.
  3. ^ Cite error: The named reference Sierra press release was invoked but never defined (see the help page).
  4. ^ "Overview over World in Conflict reviews". GameRankings. Archived from the original on 2007-10-19. Retrieved 2007-10-29.
  5. ^ Cite error: The named reference GS_rev was invoked but never defined (see the help page).
  6. ^ Cite error: The named reference IGN_rev was invoked but never defined (see the help page).
  7. ^ Cite error: The named reference PCZ_rev was invoked but never defined (see the help page).
  8. ^ Cite error: The named reference gcii was invoked but never defined (see the help page).
  9. ^ a b Randolph Ramsey (2007-04-16). "Interview with Nicklas Cederström". GameSpot. Archived from the original on 2009-02-10. Retrieved 2007-09-19.
  10. ^ "World in Conflict Background Information". GameReplays.org. 2007-07-20. Archived from the original on 2022-06-13. Retrieved 2007-07-22.
  11. ^ "Massgate.net :: Propaganda". Archived from the original on 2012-04-24. Retrieved 2008-10-16.
  12. ^ Erik Brudvig (2007-06-13). "World in Conflict Console Hopes Snuffed". IGN. Archived from the original on 2009-03-08. Retrieved 2009-03-03.
  13. ^ Ian Birnbaum (2 October 2015). "Ubisoft postpones World in Conflict server shutdown after outcry". PC Gamer. Archived from the original on 9 August 2017. Retrieved 20 March 2016.
  14. ^ "Massgate.org :: World in Conflict Online Multiplayer". Archived from the original on 2021-10-25. Retrieved 2021-10-29.
  15. ^ "World in Conflict's multiplayer server software is now open source". PCGamesN. 22 December 2017. Archived from the original on 2018-07-30. Retrieved 2021-10-29.
  16. ^ World in Conflict Massgate, Ubisoft, 2021-10-29, archived from the original on 2021-08-28, retrieved 2021-10-29
  17. ^ "World in Conflict – Multiplayer Open Source | Forums". forums.ubisoft.com. Archived from the original on 2020-11-09. Retrieved 2021-10-29.
  18. ^ Andy Chalk (2017-12-21). "Ubisoft makes the World in Conflict multiplayer backend open source". PC Gamer. Archived from the original on 2020-11-09. Retrieved 2021-10-29.

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