Nintendo 64

Nintendo 64
Console with Harvest Moon 64
Also known asN64 (abbreviation)
Project Reality (code name)
Ultra 64 (planned product name)
DeveloperNintendo IRD
ManufacturerNintendo
TypeHome video game console
GenerationFifth generation
Release date
  • JP: June 23, 1996
  • NA: September 26, 1996 (Limited) September 29, 1996 (Official)[1]
  • EU: March 1, 1997
  • AUS: March 1, 1997
  • KOR: March 1, 1997
  • FRA: September 1997
  • BRA: December 10, 1997
  • IND: December 2000
  • CHN: November 17, 2003 (iQue Player)
Lifespan1996 (1996)–2003 (2003)
Discontinued
  • AUS: May 11, 2003
  • EU: May 16, 2003
  • NA: November 30, 2003
  • KOR: 2003
  • BRA: 2003
  • CHN: December 31, 2016 (iQue Player)
Units soldWorldwide: 32.93 million
Japan: 5.54 million
Americas: 20.63 million
Europe & Australia: 6.75 million
MediaNintendo 64 Game Pak
Magnetic disk (64DD)
CPU64-bit NEC VR4300 @ 93.75 MHz
Memory4 MB Rambus RDRAM (8 MB with Expansion Pak)
Storage64 MB Game Pak
Removable storage256 Kbit (32 KB) Controller Pak
GraphicsSGI RCP @ 62.5 MHz
Sound16-bit, 48 or 44.1 kHz stereo
Controller inputNintendo 64 controller
PowerSwitching power supply, 12V and 3.3V DC
Online servicesRandnet (Japan only)
SharkWire Online (third-party)
Best-selling gameSuper Mario 64, 11.62 million (as of May 21, 2003)[3]
Backward
compatibility
No Compatibility
PredecessorSuper Nintendo Entertainment System
SuccessorNintendo GameCube
Related articlesNintendo 64 technical specifications, 64DD, Game Pak, Rumble Pak, games, accessories, color variants, programming characteristics
Websitewww.nintendo.com/consumer/systems/nintendo64/index.jsp

The Nintendo 64 (commonly abbreviated N64) was the third home video game console released by Nintendo. It was first released in Japan in June 1996 and was meant to compete against the Sony PlayStation and the Sega Saturn. The Nintendo 64 was Nintendo's first console made for 3D graphics. It uses plastic cartridges instead of CDs or disks, making load times faster. Because of this, the games cost more to make. The controller for the Nintendo 64 was shaped like an "M" and had 10 buttons and a joystick. Sony used the N64 joystick design to make their DualShock PlayStation controller. Out of the box, the Nintendo 64 had 4 MB of RAM, and it could be upgraded to 8 MB with the expansion pak.

Because making games for the Nintendo 64 was more expensive than making games for the PlayStation, many video game companies chose to develop for the PlayStation instead. Nintendo also did not like games that had a lot of blood or violence in them. Companies who made these kinds of games made them for the PlayStation instead. However, some game makers did make some violent games for the Nintendo 64, such as Rare's first-person shooter Perfect Dark. Nintendo ended up losing their first place spot in the video game market and Sony beat them because of these two things. The production of the system ended in Japan in 2002 and in 2003 worldwide as the GameCube launched.

  1. IGN Staff (September 27, 1996). "Nintendo 64 Breaks Loose". IGN. Retrieved November 12, 2015.
  2. "Archived copy" (PDF). Archived from the original (PDF) on 2010-02-14. Retrieved 2019-03-20.{{cite web}}: CS1 maint: archived copy as title (link)
  3. "All Time Top 20 Best Selling Games". May 21, 2003. Archived from the original on February 21, 2006. Retrieved March 27, 2008.

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