Super Mario 64 DS | |
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Developer(s) | Nintendo EAD |
Publisher(s) | Nintendo |
Director(s) | Shinichi Ikematsu |
Producer(s) | Shigeru Miyamoto |
Composer(s) | Koji Kondo Kenta Nagata |
Series | Mario |
Platform(s) | Nintendo DS, Virtual Console (Wii U) |
Release | Nintendo DS: Virtual Console (Wii U): |
Genre(s) | Platforming |
Mode(s) | Single-player, multiplayer |
Super Mario 64 DS is a 2004 platform game by Nintendo, and an enhanced remake of the 1996 video game Super Mario 64 for the Nintendo 64. A cancelled sequel, Super Mario 64 2 for the Nintendo 64DD (N64 Disk Drive) was planned, but it was cancelled, because of the commercial failure of the Disk Drive. Luigi was planned to appear in it too. It was first shown at E3 in 2004 and released for the Nintendo DS in Japan and in the United States in 2004, and in the PAL region in early 2005. The game received positive reviews and was the fifth best-selling video game on the weekly sales chart of the week of December 2004.[1] It has rec room mini-games which are attained by catching rabbits and a multiplayer wireless VS. Mode, where 4 players can play to get the most stars and coins in 30 seconds, taken from 4 levels and there's three different colored Yoshis (red, blue, and yellow) the one with the card is Green Yoshi and other characters can get wings to fly. In the main game, only Mario can get wings.