Audiosurf

Audiosurf
Developer(s)Dylan Fitterer[1]
Publisher(s)Audiosurf, LLC
Composer(s)Pedro Macedo Camacho[3]
EngineQuest3D[4]
Platform(s)Microsoft Windows,[1] Zune HD
ReleaseFebruary 15, 2008[1][2]
Genre(s)Puzzle, rhythm game
Mode(s)Single-player, multiplayer

Audiosurf is a puzzle rhythm game created by Invisible Handlebar, a company founded by Dylan Fitterer.[5] Its track-style stages visually mimic the music the player chooses, while the player races across several lanes collecting colored blocks that appear in sync with the music. The game was released on February 15, 2008 over Steam, a few days after winning the Independent Games Festival 2008 Excellence in Audio Award, heavily influenced by the soundtrack composed by Pedro Macedo Camacho. The full version was for a long time only available for purchase through Steam, but was later released as a retail product in Europe, by Ascaron. Audiosurf was the first third-party game to use Valve's Steamworks technology. The Zune HD version was also released as Audiosurf: Tilt. The sequel, Audiosurf 2, was released in May 2015.

  1. ^ a b c "AudioSurf". Steam. Valve. Archived from the original on 28 June 2010. Retrieved 2010-06-23.
  2. ^ "PC Gamer Blog: Audiosurf rides Steam – PC Gamer Magazine". Archived from the original on 2008-12-20. Retrieved 2008-02-11.
  3. ^ "Audiosurf credits page at mobygames.com". MobyGames. Archived from the original on 2009-07-05. Retrieved 2008-12-28. {{cite journal}}: Cite journal requires |journal= (help)
  4. ^ "Quest3D". Archived from the original on 2008-03-13. Retrieved 2008-03-18.
  5. ^ "IndieGames.com – The Weblog – Indie Game Pick: Audiosurf (Invisible Handlebar)". Archived from the original on 2008-02-06. Retrieved 2008-01-29.

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